[General]
//Your skin's name. Include a version number for newer changes!
Name: ～Tears～
Version: 1
//Your name.  Using your forum username is preferred.
Author: iiyo-

//(0 = no, 1 = yes)

//When a slider has a reverse, should the ball sprite flip horizontally?
SliderBallFlip: 1

//Should the cursor sprite rotate constantly?
CursorRotate: 1

//Should the cursor expand when clicked?
CursorExpand: 1

//Should the cursor have an origin at the centre of the image (if not, the top-left corner is used)
CursorCentre: 1

//The number of frames in the slider ball animation
SliderBallFrames: 0

//Should the hitcircleoverlay sprite be drawn above the hitcircle combo number?
HitCircleOverlayAboveNumer: 1

//New
SpinnerFadePlayfield: 0
SpinnerNoBlink: 0
//AnimationFramerate: 4
SliderStyle: 2

[Colours]
//Colours are defined as RGB triplets.

//The combo colours.  Can be anywhere between 2 and 5 - just leave out the ones you don't want.
//For some reason, they go in this order: 2, 3, 4, 1.
Combo1 : 133,125,120
Combo2 : 213,21,27
Combo3 : 176,187,180
Combo4 : 248,120,78

//The border colour on slider tracks.
SliderBorder: 255,255,255

//Force a slider track to a certain colour.
//SliderTrackOverride: 0,0,0

//Colour of the approach circle used for spinners.
//SpinnerApproachCircle: 247,70,67

[Fonts]
//The prefix will be used for the png files corresponding to the font.  With a prefix of default, you would create pngs for default-0.png, default-1.png, etc.
HitCirclePrefix: default
//Overlap is number of pixels each character is allowed to overlap the last.
HitCircleOverlap: 3

//Score fonts can be drawn differently to hitcircles.  If you only want to use one font, you can set this to the same prefix as your hitcircle font.
ScorePrefix: score
ScoreOverlap: 3